![]() ![]() Each action you can take in combat has a particular cost in APs. SPECIAL uses Action Points (APs) to work this out. When it is your turn, and you choose to take action, the game determines if you even have time in that turn to take your action. ![]() The rule here is simple: a higher sequence goes first. This depends on each character's sequence. Regular combat rules follow.įirst off, the game determines who gets to go first. Combat generally begins with a surprise turn, where the initiator of combat takes an action and his target gets to respond. ![]()
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